

"""simple docstring"""




from __future__ import annotations

import os





class 				lowerCamelCase  :
			lowerCamelCase__				:						str   						=							(
			    'High card',
			    'One pair',
			    'Two pairs',
			    'Three of a kind',
			    'Straight',
			    'Flush',
			    'Full house',
			    'Four of a kind',
			    'Straight flush',
			    'Royal flush',
			)

			lowerCamelCase__				:						List[Any]   						=							(
			    '',  # placeholder as tuples are zero-indexed
			    'One',
			    'Two',
			    'Three',
			    'Four',
			    'Five',
			    'Six',
			    'Seven',
			    'Eight',
			    'Nine',
			    'Ten',
			    'Jack',
			    'Queen',
			    'King',
			    'Ace',
			)

			def __init__(   self			:  Optional[Any]      ,			__UpperCAmelCase			:  str    )				->      None:
						if not isinstance(__UpperCAmelCase      ,			__UpperCAmelCase    ):
									SCREAMING_SNAKE_CASE__									= F"""Hand should be of type 'str': {hand!r}"""
									raise TypeError(__UpperCAmelCase    )
						# split removes duplicate whitespaces so no need of strip
						if len(hand.split(""" """    )    ) != 5:
									SCREAMING_SNAKE_CASE__									= F"""Hand should contain only 5 cards: {hand!r}"""
									raise ValueError(__UpperCAmelCase    )
						SCREAMING_SNAKE_CASE__									= hand
						SCREAMING_SNAKE_CASE__									= 0
						SCREAMING_SNAKE_CASE__									= 0
						SCREAMING_SNAKE_CASE__							,						SCREAMING_SNAKE_CASE__									= self._internal_state()
						SCREAMING_SNAKE_CASE__									= self._get_hand_type()
						SCREAMING_SNAKE_CASE__									= self._card_values[0]

			@property
			def    SCREAMING_SNAKE_CASE			(   self			:  Union[str, Any]    )				->      List[str]:
						return self._hand

			def    SCREAMING_SNAKE_CASE			(   self			:  Optional[int]      ,			__UpperCAmelCase			:  PokerHand    )				->      str:
						# Breaking the tie works on the following order of precedence:
						# 1. First pair (default 0)
						# 2. Second pair (default 0)
						# 3. Compare all cards in reverse order because they are sorted.

						# First pair and second pair will only be a non-zero value if the card
						# type is either from the following:
						# 21: Four of a kind
						# 20: Full house
						# 17: Three of a kind
						# 16: Two pairs
						# 15: One pair
						if self._hand_type > other._hand_type:
									return "Win"
						elif self._hand_type < other._hand_type:
									return "Loss"
						elif self._first_pair == other._first_pair:
									if self._second_pair == other._second_pair:
												return self._compare_cards(__UpperCAmelCase    )
									else:
												return "Win" if self._second_pair > other._second_pair else "Loss"
						return "Win" if self._first_pair > other._first_pair else "Loss"

			def    SCREAMING_SNAKE_CASE			(   self			:  List[str]    )				->      str:
						SCREAMING_SNAKE_CASE__									= PokerHand._HAND_NAME[self._hand_type - 1_4]
						SCREAMING_SNAKE_CASE__									= PokerHand._CARD_NAME[self._high_card]
						SCREAMING_SNAKE_CASE__									= PokerHand._CARD_NAME[self._first_pair]
						SCREAMING_SNAKE_CASE__									= PokerHand._CARD_NAME[self._second_pair]
						if self._hand_type in [2_2, 1_9, 1_8]:
									return name + F""", {high}-high"""
						elif self._hand_type in [2_1, 1_7, 1_5]:
									return name + F""", {paira}s"""
						elif self._hand_type in [2_0, 1_6]:
									SCREAMING_SNAKE_CASE__									= """over""" if self._hand_type == 2_0 else """and"""
									return name + F""", {paira}s {join} {paira}s"""
						elif self._hand_type == 2_3:
									return name
						else:
									return name + F""", {high}"""

			def    SCREAMING_SNAKE_CASE			(   self			:  int      ,			__UpperCAmelCase			:  PokerHand    )				->      str:
						# Enumerate gives us the index as well as the element of a list
						for index, card_value in enumerate(self._card_values    ):
									if card_value != other._card_values[index]:
												return "Win" if card_value > other._card_values[index] else "Loss"
						return "Tie"

			def    SCREAMING_SNAKE_CASE			(   self			:  Any    )				->      int:
						# Number representing the type of hand internally:
						# 23: Royal flush
						# 22: Straight flush
						# 21: Four of a kind
						# 20: Full house
						# 19: Flush
						# 18: Straight
						# 17: Three of a kind
						# 16: Two pairs
						# 15: One pair
						# 14: High card
						if self._is_flush():
									if self._is_five_high_straight() or self._is_straight():
												return 2_3 if sum(self._card_values    ) == 6_0 else 2_2
									return 1_9
						elif self._is_five_high_straight() or self._is_straight():
									return 1_8
						return 1_4 + self._is_same_kind()

			def    SCREAMING_SNAKE_CASE			(   self			:  Union[str, Any]    )				->      bool:
						return len(self._card_suit    ) == 1

			def    SCREAMING_SNAKE_CASE			(   self			:  Optional[Any]    )				->      bool:
						# If a card is a five high straight (low ace) change the location of
						# ace from the start of the list to the end. Check whether the first
						# element is ace or not. (Don't want to change again)
						# Five high straight (low ace): AH 2H 3S 4C 5D
						# Why use sorted here? One call to this function will mutate the list to
						# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
						# need to compare the sorted version.
						# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
						if sorted(self._card_values    ) == [2, 3, 4, 5, 1_4]:
									if self._card_values[0] == 1_4:
												# Remember, our list is sorted in reverse order
												SCREAMING_SNAKE_CASE__									= self._card_values.pop(0    )
												self._card_values.append(__UpperCAmelCase    )
									return True
						return False

			def    SCREAMING_SNAKE_CASE			(   self			:  Optional[Any]    )				->      bool:
						for i in range(4    ):
									if self._card_values[i] - self._card_values[i + 1] != 1:
												return False
						return True

			def    SCREAMING_SNAKE_CASE			(   self			:  Any    )				->      int:
						# Kind Values for internal use:
						# 7: Four of a kind
						# 6: Full house
						# 3: Three of a kind
						# 2: Two pairs
						# 1: One pair
						# 0: False
						SCREAMING_SNAKE_CASE__									= SCREAMING_SNAKE_CASE__									= SCREAMING_SNAKE_CASE__									= 0
						for i in range(4    ):
									# Compare two cards at a time, if they are same increase 'kind',
									# add the value of the card to val1, if it is repeating again we
									# will add 2 to 'kind' as there are now 3 cards with same value.
									# If we get card of different value than val1, we will do the same
									# thing with val2
									if self._card_values[i] == self._card_values[i + 1]:
												if not vala:
															SCREAMING_SNAKE_CASE__									= self._card_values[i]
															kind += 1
												elif vala == self._card_values[i]:
															kind += 2
												elif not vala:
															SCREAMING_SNAKE_CASE__									= self._card_values[i]
															kind += 1
												elif vala == self._card_values[i]:
															kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
						SCREAMING_SNAKE_CASE__									= kind + 2 if kind in [4, 5] else kind
						# first meaning first pair to compare in 'compare_with'
						SCREAMING_SNAKE_CASE__									= max(__UpperCAmelCase      ,			__UpperCAmelCase    )
						SCREAMING_SNAKE_CASE__									= min(__UpperCAmelCase      ,			__UpperCAmelCase    )
						# If it's full house (three count pair + two count pair), make sure
						# first pair is three count and if not then switch them both.
						if kind == 6 and self._card_values.count(__UpperCAmelCase    ) != 3:
									SCREAMING_SNAKE_CASE__							,						SCREAMING_SNAKE_CASE__									= second, first
						SCREAMING_SNAKE_CASE__									= first
						SCREAMING_SNAKE_CASE__									= second
						return kind

			def    SCREAMING_SNAKE_CASE			(   self			:  Optional[int]    )				->      tuple[list[int], set[str]]:
						# Internal representation of hand as a list of card values and
						# a set of card suit
						SCREAMING_SNAKE_CASE__									= {"""T""": """10""", """J""": """11""", """Q""": """12""", """K""": """13""", """A""": """14"""}
						SCREAMING_SNAKE_CASE__									= self._hand.translate(str.maketrans(__UpperCAmelCase    )    ).split()
						SCREAMING_SNAKE_CASE__									= [int(card[:-1]    ) for card in new_hand]
						SCREAMING_SNAKE_CASE__									= {card[-1] for card in new_hand}
						return sorted(__UpperCAmelCase      ,			reverse=__UpperCAmelCase    ), card_suit

			def __repr__(   self			:  str    )				->      int:
						return F"""{self.__class__}(\"{self._hand}\")"""

			def __str__(   self			:  Union[str, Any]    )				->      List[Any]:
						return self._hand

			def __eq__(   self			:  Optional[int]      ,			__UpperCAmelCase			:  str    )				->      List[Any]:
						if isinstance(__UpperCAmelCase      ,			__UpperCAmelCase    ):
									return self.compare_with(__UpperCAmelCase    ) == "Tie"
						return NotImplemented

			def __lt__(   self			:  int      ,			__UpperCAmelCase			:  Optional[Any]    )				->      Tuple:
						if isinstance(__UpperCAmelCase      ,			__UpperCAmelCase    ):
									return self.compare_with(__UpperCAmelCase    ) == "Loss"
						return NotImplemented

			def __le__(   self			:  List[Any]      ,			__UpperCAmelCase			:  List[str]    )				->      List[Any]:
						if isinstance(__UpperCAmelCase      ,			__UpperCAmelCase    ):
									return self < other or self == other
						return NotImplemented

			def __gt__(   self			:  List[Any]      ,			__UpperCAmelCase			:  str    )				->      Union[str, Any]:
						if isinstance(__UpperCAmelCase      ,			__UpperCAmelCase    ):
									return not self < other and self != other
						return NotImplemented

			def __ge__(   self			:  List[str]      ,			__UpperCAmelCase			:  int    )				->      int:
						if isinstance(__UpperCAmelCase      ,			__UpperCAmelCase    ):
									return not self < other
						return NotImplemented





			def __hash__(   self			:  Tuple    )				->      int:
						return object.__hash__(self    )

def 		A    (       ):




			'''simple docstring'''


			SCREAMING_SNAKE_CASE__									= 0
			SCREAMING_SNAKE_CASE__									= os.path.abspath(os.path.dirname(snake_case__      )      )
			SCREAMING_SNAKE_CASE__									= os.path.join(snake_case__						,			"""poker_hands.txt"""      )
			with open(snake_case__      ) as file_hand:
						for line in file_hand:
									SCREAMING_SNAKE_CASE__									= line[:14].strip()
									SCREAMING_SNAKE_CASE__									= line[15:].strip()
									SCREAMING_SNAKE_CASE__							,						SCREAMING_SNAKE_CASE__									= PokerHand(snake_case__      ), PokerHand(snake_case__      )
									SCREAMING_SNAKE_CASE__									= player.compare_with(snake_case__      )
									if output == "Win":
												answer += 1
			return answer


if __name__ == "__main__":
						solution()






"""simple docstring"""




import importlib.metadata
import subprocess
import sys

def 		A    (       snake_case__ = False      ):




			'''simple docstring'''


			SCREAMING_SNAKE_CASE__									= False
			if "IPython" in sys.modules:
						SCREAMING_SNAKE_CASE__									= """google.colab""" in str(sys.modules["""IPython"""].get_ipython()      )

			if in_colab:
						if upgrade:
									SCREAMING_SNAKE_CASE__									= ["""pip""", """install""", """-U""", """torch"""]
									subprocess.run(snake_case__						,			check=snake_case__      )
						# get the current version of torch
						SCREAMING_SNAKE_CASE__									= importlib.metadata.version("""torch"""      )
						SCREAMING_SNAKE_CASE__									= torch_version[: torch_version.rindex("""."""      )]
						SCREAMING_SNAKE_CASE__									= f"""https://storage.googleapis.com/tpu-pytorch/wheels/colab/torch_xla-{torch_version_trunc}-cp37-cp37m-linux_x86_64.whl"""
						SCREAMING_SNAKE_CASE__									= ["""pip""", """install""", xla_wheel]
						subprocess.run(snake_case__						,			check=snake_case__      )
			else:
						raise RuntimeError("""`install_xla` utility works only on google colab."""      )


