4 When and What: Diffusion-Grounded VideoLLM with Entity Aware Segmentation for Long Video Understanding Understanding videos requires more than answering open ended questions, it demands the ability to pinpoint when events occur and how entities interact across time. While recent Video LLMs have achieved remarkable progress in holistic reasoning, they remain coarse in temporal perception: timestamps are encoded only implicitly, frame level features are weak in capturing continuity, and language vision alignment often drifts from the entities of interest. In this paper, we present Grounded VideoDiT, a Video LLM designed to overcome these limitations by introducing three key innovations. First, a Diffusion Temporal Latent (DTL) encoder enhances boundary sensitivity and maintains temporal consistency. Second, object grounded representations explicitly bind query entities to localized visual evidence, strengthening alignment. Third, a mixed token scheme with discrete temporal tokens provides explicit timestamp modeling, enabling fine grained temporal reasoning. Together, these designs equip Grounded VideoDiT with robust grounding capabilities, as validated by state of the art results on Charades STA, NExT GQA, and multiple VideoQA benchmarks. 3 authors · Aug 21, 2025 2
- Grounded Object Centric Learning The extraction of modular object-centric representations for downstream tasks is an emerging area of research. Learning grounded representations of objects that are guaranteed to be stable and invariant promises robust performance across different tasks and environments. Slot Attention (SA) learns object-centric representations by assigning objects to slots, but presupposes a single distribution from which all slots are randomly initialised. This results in an inability to learn specialized slots which bind to specific object types and remain invariant to identity-preserving changes in object appearance. To address this, we present \textsc{Conditional Slot Attention} (CoSA) using a novel concept of Grounded Slot Dictionary (GSD) inspired by vector quantization. Our proposed GSD comprises (i) canonical object-level property vectors and (ii) parametric Gaussian distributions, which define a prior over the slots. We demonstrate the benefits of our method in multiple downstream tasks such as scene generation, composition, and task adaptation, whilst remaining competitive with SA in popular object discovery benchmarks. 5 authors · Jul 18, 2023
- What Do Language Models Hear? Probing for Auditory Representations in Language Models This work explores whether language models encode meaningfully grounded representations of sounds of objects. We learn a linear probe that retrieves the correct text representation of an object given a snippet of audio related to that object, where the sound representation is given by a pretrained audio model. This probe is trained via a contrastive loss that pushes the language representations and sound representations of an object to be close to one another. After training, the probe is tested on its ability to generalize to objects that were not seen during training. Across different language models and audio models, we find that the probe generalization is above chance in many cases, indicating that despite being trained only on raw text, language models encode grounded knowledge of sounds for some objects. 2 authors · Feb 26, 2024
- ExploreVLM: Closed-Loop Robot Exploration Task Planning with Vision-Language Models The advancement of embodied intelligence is accelerating the integration of robots into daily life as human assistants. This evolution requires robots to not only interpret high-level instructions and plan tasks but also perceive and adapt within dynamic environments. Vision-Language Models (VLMs) present a promising solution by combining visual understanding and language reasoning. However, existing VLM-based methods struggle with interactive exploration, accurate perception, and real-time plan adaptation. To address these challenges, we propose ExploreVLM, a novel closed-loop task planning framework powered by Vision-Language Models (VLMs). The framework is built around a step-wise feedback mechanism that enables real-time plan adjustment and supports interactive exploration. At its core is a dual-stage task planner with self-reflection, enhanced by an object-centric spatial relation graph that provides structured, language-grounded scene representations to guide perception and planning. An execution validator supports the closed loop by verifying each action and triggering re-planning. Extensive real-world experiments demonstrate that ExploreVLM significantly outperforms state-of-the-art baselines, particularly in exploration-centric tasks. Ablation studies further validate the critical role of the reflective planner and structured perception in achieving robust and efficient task execution. 4 authors · Aug 16, 2025
- Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulation To fully leverage the capabilities of mobile manipulation robots, it is imperative that they are able to autonomously execute long-horizon tasks in large unexplored environments. While large language models (LLMs) have shown emergent reasoning skills on arbitrary tasks, existing work primarily concentrates on explored environments, typically focusing on either navigation or manipulation tasks in isolation. In this work, we propose MoMa-LLM, a novel approach that grounds language models within structured representations derived from open-vocabulary scene graphs, dynamically updated as the environment is explored. We tightly interleave these representations with an object-centric action space. The resulting approach is zero-shot, open-vocabulary, and readily extendable to a spectrum of mobile manipulation and household robotic tasks. We demonstrate the effectiveness of MoMa-LLM in a novel semantic interactive search task in large realistic indoor environments. In extensive experiments in both simulation and the real world, we show substantially improved search efficiency compared to conventional baselines and state-of-the-art approaches, as well as its applicability to more abstract tasks. We make the code publicly available at http://moma-llm.cs.uni-freiburg.de. 5 authors · Mar 13, 2024
- Grounded Language Acquisition From Object and Action Imagery Deep learning approaches to natural language processing have made great strides in recent years. While these models produce symbols that convey vast amounts of diverse knowledge, it is unclear how such symbols are grounded in data from the world. In this paper, we explore the development of a private language for visual data representation by training emergent language (EL) encoders/decoders in both i) a traditional referential game environment and ii) a contrastive learning environment utilizing a within-class matching training paradigm. An additional classification layer utilizing neural machine translation and random forest classification was used to transform symbolic representations (sequences of integer symbols) to class labels. These methods were applied in two experiments focusing on object recognition and action recognition. For object recognition, a set of sketches produced by human participants from real imagery was used (Sketchy dataset) and for action recognition, 2D trajectories were generated from 3D motion capture systems (MOVI dataset). In order to interpret the symbols produced for data in each experiment, gradient-weighted class activation mapping (Grad-CAM) methods were used to identify pixel regions indicating semantic features which contribute evidence towards symbols in learned languages. Additionally, a t-distributed stochastic neighbor embedding (t-SNE) method was used to investigate embeddings learned by CNN feature extractors. 4 authors · Sep 12, 2023
- Provably Learning Object-Centric Representations Learning structured representations of the visual world in terms of objects promises to significantly improve the generalization abilities of current machine learning models. While recent efforts to this end have shown promising empirical progress, a theoretical account of when unsupervised object-centric representation learning is possible is still lacking. Consequently, understanding the reasons for the success of existing object-centric methods as well as designing new theoretically grounded methods remains challenging. In the present work, we analyze when object-centric representations can provably be learned without supervision. To this end, we first introduce two assumptions on the generative process for scenes comprised of several objects, which we call compositionality and irreducibility. Under this generative process, we prove that the ground-truth object representations can be identified by an invertible and compositional inference model, even in the presence of dependencies between objects. We empirically validate our results through experiments on synthetic data. Finally, we provide evidence that our theory holds predictive power for existing object-centric models by showing a close correspondence between models' compositionality and invertibility and their empirical identifiability. 6 authors · May 23, 2023
3 Grounded Language-Image Pre-training This paper presents a grounded language-image pre-training (GLIP) model for learning object-level, language-aware, and semantic-rich visual representations. GLIP unifies object detection and phrase grounding for pre-training. The unification brings two benefits: 1) it allows GLIP to learn from both detection and grounding data to improve both tasks and bootstrap a good grounding model; 2) GLIP can leverage massive image-text pairs by generating grounding boxes in a self-training fashion, making the learned representation semantic-rich. In our experiments, we pre-train GLIP on 27M grounding data, including 3M human-annotated and 24M web-crawled image-text pairs. The learned representations demonstrate strong zero-shot and few-shot transferability to various object-level recognition tasks. 1) When directly evaluated on COCO and LVIS (without seeing any images in COCO during pre-training), GLIP achieves 49.8 AP and 26.9 AP, respectively, surpassing many supervised baselines. 2) After fine-tuned on COCO, GLIP achieves 60.8 AP on val and 61.5 AP on test-dev, surpassing prior SoTA. 3) When transferred to 13 downstream object detection tasks, a 1-shot GLIP rivals with a fully-supervised Dynamic Head. Code is released at https://github.com/microsoft/GLIP. 12 authors · Dec 7, 2021
1 Talk2Event: Grounded Understanding of Dynamic Scenes from Event Cameras Event cameras offer microsecond-level latency and robustness to motion blur, making them ideal for understanding dynamic environments. Yet, connecting these asynchronous streams to human language remains an open challenge. We introduce Talk2Event, the first large-scale benchmark for language-driven object grounding in event-based perception. Built from real-world driving data, we provide over 30,000 validated referring expressions, each enriched with four grounding attributes -- appearance, status, relation to viewer, and relation to other objects -- bridging spatial, temporal, and relational reasoning. To fully exploit these cues, we propose EventRefer, an attribute-aware grounding framework that dynamically fuses multi-attribute representations through a Mixture of Event-Attribute Experts (MoEE). Our method adapts to different modalities and scene dynamics, achieving consistent gains over state-of-the-art baselines in event-only, frame-only, and event-frame fusion settings. We hope our dataset and approach will establish a foundation for advancing multimodal, temporally-aware, and language-driven perception in real-world robotics and autonomy. 9 authors · Jul 23, 2025
3 StoryReasoning Dataset: Using Chain-of-Thought for Scene Understanding and Grounded Story Generation Visual storytelling systems struggle to maintain character identity across frames and link actions to appropriate subjects, frequently leading to referential hallucinations. These issues can be addressed through grounding of characters, objects, and other entities on the visual elements. We propose StoryReasoning, a dataset containing 4,178 stories derived from 52,016 movie images, with both structured scene analyses and grounded stories. Each story maintains character and object consistency across frames while explicitly modeling multi-frame relationships through structured tabular representations. Our approach features cross-frame object re-identification using visual similarity and face recognition, chain-of-thought reasoning for explicit narrative modeling, and a grounding scheme that links textual elements to visual entities across multiple frames. We establish baseline performance by fine-tuning Qwen2.5-VL 7B, creating Qwen Storyteller, which performs end-to-end object detection, re-identification, and landmark detection while maintaining consistent object references throughout the story. Evaluation demonstrates a reduction from 4.06 to 3.56 (-12.3%) hallucinations on average per story when compared to a non-fine-tuned model. 2 authors · May 15, 2025
- BlobGEN-Vid: Compositional Text-to-Video Generation with Blob Video Representations Existing video generation models struggle to follow complex text prompts and synthesize multiple objects, raising the need for additional grounding input for improved controllability. In this work, we propose to decompose videos into visual primitives - blob video representation, a general representation for controllable video generation. Based on blob conditions, we develop a blob-grounded video diffusion model named BlobGEN-Vid that allows users to control object motions and fine-grained object appearance. In particular, we introduce a masked 3D attention module that effectively improves regional consistency across frames. In addition, we introduce a learnable module to interpolate text embeddings so that users can control semantics in specific frames and obtain smooth object transitions. We show that our framework is model-agnostic and build BlobGEN-Vid based on both U-Net and DiT-based video diffusion models. Extensive experimental results show that BlobGEN-Vid achieves superior zero-shot video generation ability and state-of-the-art layout controllability on multiple benchmarks. When combined with an LLM for layout planning, our framework even outperforms proprietary text-to-video generators in terms of compositional accuracy. 6 authors · Jan 13, 2025
- CLEVR Parser: A Graph Parser Library for Geometric Learning on Language Grounded Image Scenes The CLEVR dataset has been used extensively in language grounded visual reasoning in Machine Learning (ML) and Natural Language Processing (NLP) domains. We present a graph parser library for CLEVR, that provides functionalities for object-centric attributes and relationships extraction, and construction of structural graph representations for dual modalities. Structural order-invariant representations enable geometric learning and can aid in downstream tasks like language grounding to vision, robotics, compositionality, interpretability, and computational grammar construction. We provide three extensible main components - parser, embedder, and visualizer that can be tailored to suit specific learning setups. We also provide out-of-the-box functionality for seamless integration with popular deep graph neural network (GNN) libraries. Additionally, we discuss downstream usage and applications of the library, and how it accelerates research for the NLP research community. 2 authors · Sep 18, 2020
- CompGuessWhat?!: A Multi-task Evaluation Framework for Grounded Language Learning Approaches to Grounded Language Learning typically focus on a single task-based final performance measure that may not depend on desirable properties of the learned hidden representations, such as their ability to predict salient attributes or to generalise to unseen situations. To remedy this, we present GROLLA, an evaluation framework for Grounded Language Learning with Attributes with three sub-tasks: 1) Goal-oriented evaluation; 2) Object attribute prediction evaluation; and 3) Zero-shot evaluation. We also propose a new dataset CompGuessWhat?! as an instance of this framework for evaluating the quality of learned neural representations, in particular concerning attribute grounding. To this end, we extend the original GuessWhat?! dataset by including a semantic layer on top of the perceptual one. Specifically, we enrich the VisualGenome scene graphs associated with the GuessWhat?! images with abstract and situated attributes. By using diagnostic classifiers, we show that current models learn representations that are not expressive enough to encode object attributes (average F1 of 44.27). In addition, they do not learn strategies nor representations that are robust enough to perform well when novel scenes or objects are involved in gameplay (zero-shot best accuracy 50.06%). 7 authors · Jun 3, 2020
- VoCoT: Unleashing Visually Grounded Multi-Step Reasoning in Large Multi-Modal Models While large multi-modal models (LMMs) have exhibited impressive capabilities across diverse tasks, their effectiveness in handling complex tasks has been limited by the prevailing single-step reasoning paradigm. To this end, this paper proposes VoCoT, a multi-step Visually grounded object-centric Chain-of-Thought reasoning framework tailored for inference with LMMs. VoCoT is characterized by two key features: (1) object-centric reasoning paths that revolve around cross-modal shared object-level information, and (2) visually grounded representation of object concepts in a multi-modal interleaved and aligned manner, which effectively bridges the modality gap within LMMs during long-term generation. To adapt LMMs in reasoning with VoCoT, we further construct an instruction-tuning dataset. By combining VoCoT with the prevalent open-source LMM architectures, we develop a VoCoT-based model, VolCano. With only 7B parameters and limited input image resolution, VolCano demonstrates excellent performance across various scenarios. In benchmarks like CLEVR and EmbSpatial, which highly require complex reasoning capabilities, VolCano outperforms SOTA models, including powerful GPT-4V. Related code, data and models are released in https://github.com/RupertLuo/VoCoT. 6 authors · May 27, 2024
31 SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation Spatial intelligence is a critical component of embodied AI, promoting robots to understand and interact with their environments. While recent advances have enhanced the ability of VLMs to perceive object locations and positional relationships, they still lack the capability to precisely understand object orientations-a key requirement for tasks involving fine-grained manipulations. Addressing this limitation not only requires geometric reasoning but also an expressive and intuitive way to represent orientation. In this context, we propose that natural language offers a more flexible representation space than canonical frames, making it particularly suitable for instruction-following robotic systems. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the ''plug-in'' direction of a USB or the ''handle'' direction of a knife). To support this, we construct OrienText300K, a large-scale dataset of 3D models annotated with semantic orientations that link geometric understanding to functional semantics. By integrating semantic orientation into a VLM system, we enable robots to generate manipulation actions with both positional and orientational constraints. Extensive experiments in simulation and real world demonstrate that our approach significantly enhances robotic manipulation capabilities, e.g., 48.7% accuracy on Open6DOR and 74.9% accuracy on SIMPLER. 18 authors · Feb 18, 2025 2
40 IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose InstanceGrounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline. 11 authors · Oct 26, 2025 1
1 MobileVOS: Real-Time Video Object Segmentation Contrastive Learning meets Knowledge Distillation This paper tackles the problem of semi-supervised video object segmentation on resource-constrained devices, such as mobile phones. We formulate this problem as a distillation task, whereby we demonstrate that small space-time-memory networks with finite memory can achieve competitive results with state of the art, but at a fraction of the computational cost (32 milliseconds per frame on a Samsung Galaxy S22). Specifically, we provide a theoretically grounded framework that unifies knowledge distillation with supervised contrastive representation learning. These models are able to jointly benefit from both pixel-wise contrastive learning and distillation from a pre-trained teacher. We validate this loss by achieving competitive J&F to state of the art on both the standard DAVIS and YouTube benchmarks, despite running up to 5x faster, and with 32x fewer parameters. 4 authors · Mar 14, 2023
- RoboGround: Robotic Manipulation with Grounded Vision-Language Priors Recent advancements in robotic manipulation have highlighted the potential of intermediate representations for improving policy generalization. In this work, we explore grounding masks as an effective intermediate representation, balancing two key advantages: (1) effective spatial guidance that specifies target objects and placement areas while also conveying information about object shape and size, and (2) broad generalization potential driven by large-scale vision-language models pretrained on diverse grounding datasets. We introduce RoboGround, a grounding-aware robotic manipulation system that leverages grounding masks as an intermediate representation to guide policy networks in object manipulation tasks. To further explore and enhance generalization, we propose an automated pipeline for generating large-scale, simulated data with a diverse set of objects and instructions. Extensive experiments show the value of our dataset and the effectiveness of grounding masks as intermediate guidance, significantly enhancing the generalization abilities of robot policies. 9 authors · Apr 30, 2025
- HCMA: Hierarchical Cross-model Alignment for Grounded Text-to-Image Generation Text-to-image synthesis has progressed to the point where models can generate visually compelling images from natural language prompts. Yet, existing methods often fail to reconcile high-level semantic fidelity with explicit spatial control, particularly in scenes involving multiple objects, nuanced relations, or complex layouts. To bridge this gap, we propose a Hierarchical Cross-Modal Alignment (HCMA) framework for grounded text-to-image generation. HCMA integrates two alignment modules into each diffusion sampling step: a global module that continuously aligns latent representations with textual descriptions to ensure scene-level coherence, and a local module that employs bounding-box layouts to anchor objects at specified locations, enabling fine-grained spatial control. Extensive experiments on the MS-COCO 2014 validation set show that HCMA surpasses state-of-the-art baselines, achieving a 0.69 improvement in Frechet Inception Distance (FID) and a 0.0295 gain in CLIP Score. These results demonstrate HCMA's effectiveness in faithfully capturing intricate textual semantics while adhering to user-defined spatial constraints, offering a robust solution for semantically grounded image generation. Our code is available at https://github.com/hwang-cs-ime/HCMA. 5 authors · May 10, 2025